Well, here it is – a complete chart of the monsters in this game. For information on the status effects, check the Status Effects page (coming soon!) If a monster’s name is in parentheses (), that means that its name doesn’t appear in the window that lists the monsters present in that battle. Also, any creature with a “Rage” entry other than N/A can be found on the Veldt, so that won’t be included under “Location.” Finally, “Control attacks” are also used when the monster in question is confused, or when you fight it in the Colosseum.
Flags are special bits of information on monsters that give them resistances or weaknesses that aren’t covered in the other columns. This is a little explanation of what these flags mean.
Human: Takes double damage from the “Man Eater” weapon.
Undead: Harmed by healing spells; instantly killed by Life, Life 2, Fenix Down, and Revivify; fully healed by instant-death spells and the X-type instant kill effect that certain weapons have.
Magical being: Instantly dies when its MP reaches 0 from a cause other than normal spellcasting – usually the Rasp or Osmose spells, or a monster special with the effect of Osmose.
Can’t run: You can’t run as long as at least one monster with this flag is still alive.
Can’t sketch: Relm’s Sketch ability won’t work on any monster with this flag.
Can’t control: Relm’s Control ability won’t work on any monster with this flag.
Can’t probe: Attempts to use the Scan spell on monsters with this flag will instead cause a dialog box to appear with the message “Can’t probe target!”
Can’t suplex: Sabin’s Suplex blitz will always fail on monsters with this flag.
Always gets critical hits if in Imp status: Pretty self-explanatory, really. ☺ What it doesn’t mention, though is the fact that unlike normal monsters, their power isn’t reduced to 1 when they’re Imps.