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A Guide to Espers

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As you might have already gathered, Espers were magical beasts created during the War of the Magi. After the war, they sealed themselves off into another world. However, the Empire attacked their world 16 years before the events of the game, imprisoning many of them within their Magitek Research Facility. Although magic from Espers can be infused directly into humans, it can only truly be transferred when Espers die. Upon death, Espers become small stones called MagiciteA piece of Magicite.. When a piece of Magicite is equipped, it can teach magic to its wearer when they gain enough Magic Points from fighting. BTW, these Magic Points go to each spell simultaneously. For example, look at Ramuh's spell list. He learns Bolt when you gain 10 Magic Points, Poison when you gain 20, and Bolt 2 when you gain 50. But, when you learn Bolt, those 10 Magic Points are also given to Poison and Bolt 2. Hence, you now only need 10 for Poison and 40 for Bolt 2. In addition, some Espers bestow stat bonuses (bonii?) upon levelling up. Below is a list of Espers, their powers, and how to get them. As always, an asterisk before a spell name means that its effect can be divided among all enemies. By the way, all genders for the non-humanoid Espers are purely speculative.

Ramuh's sprite.Ramuh

Location: Zozo. You get him as a part of the plot, so it's pretty hard to miss him.
Attack: Bolt Fist- Lightning-elemental damage to all enemies.
Spells taught:
  1. *Bolt- Requires 10 Magic Points. Mild lightning-elemental damage to one enemy.
  2. Poison- Requires 20 Magic Points. Poison-elemental damage to one enemy. May poison target.
  3. *Bolt 2- Requires 50 Magic Points. Moderate lightning-elemental damage to one enemy.
Level-up bonus: +1 Stamina

Story: Ramuh is a Final Fantasy veteran, appearing in every main-stream game since Final Fantasy III, except for FFVIII and FFX. In this game, he is the one who tells the party about the Magitek Research Facility and explains about Magicite, shortly before sacrificing himself to lend the party his power. His name is a mis­translation of Rama, the hero of an ancient Indian1 epic.


Kirin's sprite.Kirin

Location: Zozo. Acquired at the same time as Ramuh.
Attack: Life Guard- Allows all party members to regenerate HP each turn.
Spells taught:
  1. *Cure- Requires 20 Magic Points. Restores some HP to one ally.
  2. Scan- Requires 20 Magic Points. Shows the maximum HP, remaining HP, and elemental weaknesses of one enemy.
  3. Antdot- Requires 25 Magic Points. Removes poison from one ally.
  4. Regen- Requires 34 Magic Points. Enables one ally to regenerate HP each turn.
  5. *Cure 2- Requires 100 Magic Points.

Story: There isn't much about Kirin in this game. He was apparently a friend of Ramuh's who died during their escape from the Magitek Research Facility. The name is a Japanification of the Chinese world "qi'lin," referring to a mythical beast resembling a hybrid of a dragon and a horned horse. On an unrelated note, "kirin" is also Japanese for "giraffe."



Siren's sprite.Siren

Location: Zozo. Acquired at the same time as Ramuh.
Attack: Hope Song- Silences all enemies, preventing them from using magic.
Spells taught:
  1. Sleep- Requires 10 Magic Points. Puts one enemy to sleep.
  2. Mute- Requires 13 Magic Points. Silences one enemy, preventing it from using magic.
  3. Slow- Requires 15 Magic Points. Decreases one enemy's speed.
  4. *Fire- Requires 17 Magic Points. Mild fire-elemental damage to one enemy.
Level-up bonus: +10% HP

Story: Pretty much the same as Kirin. In Greek mythology, the Sirens were beautiful women who lured men to their deaths with their hypnotic songs, which would lure them to the Sirens, causing them to crash their ships into the rocks.


Stray's sprite.Stray

Location: Zozo. Acquired at the same time as Ramuh.
Attack: Cat Rain- Confuses all enemies.
Spells taught:
  1. Muddle- Requires 15 Magic Points. Confuses one enemy.
  2. Imp- Requires 20 Magic Points. Turns one enemy into a kappa, or Japanese water sprite. If the target is already a kappa, it returns them to their original form.
  3. *Float- Requires 50 Magic Points. Makes one ally float above the ground, rendering them immune to ground-based attacks.
Level-up bonus: +1 Magic Power

Story: Same as Siren and Kirin, not much to tell here. In the Japanese version, he was called Cait Sith, a type of Celtic cat fairy also known as the King of Cats. Stray later appears, under his Japanese name, as a playable character in Final Fantasy VII.


Ifrit's sprite.Ifrit

Location: Magitek Research Facility, garbage pit. Must fight him first.
Attack: Inferno. Fire-elemental damage to all enemies.
Spells taught:
  1. *Fire- Requires 10 Magic Points. Mild fire-elemental damge to one enemy.
  2. *Fire 2- Requires 20 Magic Points. Moderate fire-elemental damage to one enemy.
  3. Drain- Does non-elemental damage to one enemy, and restores the caster's HP by an equal amount.
Level-up bonus: +1 Vigor

Ifrit was an Esper who was drained of power by Kefka. Despite this, he and his counterpart Shiva were still strong enough to fight Locke and Celes in the Magitek Research Facility's garbage pit. After the battle, the two Espers realized that the group had Ramuh's power and decided to join them. Ifrit is a misspelling of "efreet," a type of demon in Arabic mythology similar to a genie. In D&D, efreeti dwell on the Elemental Plane of Fire, hence Ifrit's fire attribute. He's appeared in every FF game since Final Fantasy III.


Shiva's sprite.Shiva

Location: Magitek Research Facility, garbage pit. Must fight her first.
Attack: Gem Dust. Ice-elemental damage to all enemies.
Spells taught:
  1. *Ice- Requires 10 Magic Points. Mild ice-elemental damage to one enemy.
  2. *Ice 2- Requires 20 Magic Points. Moderate ice-elemental damage to one enemy.
  3. Rasp- Requires 25 Magic Points. Lowers one enemy's MP.
  4. Osmose- Requires 25 Magic Points. Lowers one enemy's MP and increases the caster's MP by an equal amount.
  5. *Cure- Requires 34 Magic Points. Restores some HP to one ally.

Like Ifrit, Shiva is drained of power by Kefka and dumped in the garbage pit in the MRF, where you have to fight her alonside her counterpart Ifrit. However, during the battle, the two realize that Ramuh has entrusted the group with his powers and decide to do so as well. Even though Shiva is female, she is named after the Hindu god of destruction. Presumably, the name was chosen because, phonetically, it looks like the word "shiver," to go with her ice element.


Bismarck's sprite.Bismark (Bismarck)

Location: Room in Magitek Research Facility right after you fight Number 024.
Attack: Sea Song. Water-elemental damage to all enemies.
Spells taught:
  1. *Fire- Requires 5 Magic Points. Mild fire-elemental damage to one enemy.
  2. *Ice- Requires 5 Magic Points. Mild ice-elemental damage to one enemy.
  3. *Bolt- Requires 5 Magic Points. Mild lightning-elemental damage to one enemy.
  4. Life- Requires 50 Magic Points. Revives one dead ally with a small amount of HP.
Level-up bonus: +2 Vigor

Bismarck was one of the Espers captured during the raid on the Esper World 16 years before the events of the game. He doesn't really have much plot significance behind that. He's a newcomer to the FF games, taking the place of classic water summon Leviathan in this game only. He was probably named after the World War II-era German battleship Bismarck, due to the fact that his attack is water-elemental.


Unicorn's sprite.Unicorn

Location: Room in Magitek Research Facility right after you fight Number 024.
Attack: Heal Horn. Removes all negative status effects, except Zombie, from all allies.
Spells taught:
  1. *Cure 2- Requires 25 Magic Points. Restores a moderate amount of HP to one ally.
  2. Remedy- Requires 34 Magic Points. Removes all negative status effects, except Zombie, from one ally.
  3. Dispel- Requires 50 Magic Points. Removes all status effects, negative and positive, from one ally or enemy.
  4. Safe- Requires 100 Magic Points. Increases one ally's physical defense.
  5. Shell- Requires 100 Magic Points. Increases one ally's magical defense.

Unicorn is about as insignificant, story-wise, as Bismarck. She's useful for her ability to teach healing magic pretty quickly, but otherwise pretty forgettable.


Carbuncle's sprite.Carbunkl (Carbuncle)

Location: Room in Magitek Research Facility right after you fight Number 024.
Attack: Ruby Power. Puts a reflective barrier on all allies.
Spells taught:
  1. Rflect- Requires 20 Magic Points. Puts a reflective barrier on one ally, causing spells cast on him or her to hit a target on the other side of the field instead.
  2. Haste- Requires 34 Magic Points. Increases the speed of one ally.
  3. Shell- Requires 50 Magic Points. Increases the magical defense of one ally.
  4. Safe- Requires 50 Magic Points. Increases the physical defense of one ally.
  5. Warp- Requires 50 Magic Points. Automatically escape from battles or dungeons.

Carbuncle, while relatively insignificant in this game, is somewhat prominent within the series. He was introduced in Final Fantasy V, as a boss who you had to fight before acquiring him as a summon. Later, he would appear in Final Fantasies 8 and 9, but he's still a pretty minor summon. His name is derived from an obsolete word for a red gem, hence the gem in his forehead.


Shoat's sprite.Shoat

Location: Room in Magitek Research Facility right after you fight Number 024.
Attack: Demon Eye. Turns all enemies to stone.
Spells taught:
  1. Bio- Requires 13 Magic Points. Does heavy poison-elemental damage to one enemy, and may poison it.
  2. Break- Requires 20 Magic Points. Turns one enemy to stone.
  3. Doom- Requires 50 Magic Points. Instantly kills one enemy.
Level-up bonus: +10% HP

Shoat is yet another generic Esper who you rescue from the MRF. In terms of the FF series, he's a two-hit wonder, first appearing in Final Fantasy V, and never appearing after this game. His Japanese name is Catoblepas, a type of mythical beast with a fatal gaze. His English name refers to a young pig just after weaning. I prefer the Japanese name...


Phantom's sprite.Phantom

Location: Room in Magitek Research Facility right after you fight Number 024.
Attack: Fader. Makes all allies invisible.
Spells taught:
  1. Demi- Requires 20 Magic Points. Lowers one enemy's HP by 50%. Never does fatal damage.
  2. Vanish- Requires 34 Magic Points. Makes one ally invisible and immune to physical attacks, but extremely vulnerable to magic.
  3. Bserk- Requires 34 Magic Points. Makes one ally or enemy attack uncontrollably.
Level-up bonus: +10% MP

Phantom is yet another Esper from the Magitek Facility raid. Like most of the Espers in this game, Phantom never makes an appearance before or after this installment of the series. However, he and Shoat are useful simply because their Vanish and Doom spells make one of the cheapest combos in RPG history.


Maduin's sprite.Maduin

Location: Room in Magitek Research Facility right after you fight Number 024.
Attack: Chaos Wing2. Non-elemental damage to all enemies.
Spells taught:
  1. *Fire 2- Requires 34 Magic Points. Moderate fire-elemental damage to one enemy.
  2. *Ice 2- Requires 34 Magic Points. Moderate ice-elemental damage to one enemy.
  3. *Bolt 2- Requires 34 Magic Points. Moderate lightning-elemental damage to one enemy.
Level-up bonus: +1 Magic Power

Maduin is probably the most significant of the Espers you find in the "tube room." This is largely because he is Terra's father. Eighteen years ago, he met a young human woman and began to realize that it was possible for humans and Espers to co-exist, and the two of them had a child together. Unfortunately, two years later, the Empire invaded the Esper world, and Maduin's lover, Madonna, was blamed. Maduin attempted to rescue her from being blown out of the Esper world with the Imperials, but they were both trapped outside the gate, along with Gestahl. The Emperor, realizing the value of a half-Esper child, took Terra and forced her into the Imperial military, hence setting the events of the game into motion. But, back to Maduin. He's a very useful Esper, with a strong summon effect and useful spells to teach. He later appears in Final Fantasy IX, under his Japanese name, Madeen.


Seraphim's sprite.Sraphim (Seraphim)

Location: Buy from a man in Tzen for 3000 GP in the World of Balance after the Magitek Research Facility is destroyed, or for 10 GP in the World of Ruin.
Attack: Reviver. Restores HP to all allies.
Spells taught:
  1. *Cure- Requires 5 Magic Points. Restores a few HP to one ally, or does mild damage to one undead enemy.
  2. Regen- Requires 10 Magic Points. Enables one ally to regenerate HP each turn.
  3. *Cure 2- Requires 13 Magic Points. Restores a moderate amount of HP to one ally, or does moderate damage to one undead enemy.
  4. Life- Requires 20 Magic Points. Revives one dead ally with a few HP, or instantly kills one undead enemy.
  5. Remedy- Requires 25 Magic Points. Removes all negative status effects except Zombie from one ally.

Seraphim is yet another summon that appears in FFVI and no other games. During the raid on the MRF, a thief broke in and stole her Magicite, then attempted to sell it in Albrook. Not finding any takers, he then went to Tzen, where you can find him and buy the Magicite. Seraphim is one of the most useful Espers in the World of Balance, since she teaches extremely useful healing magic, and teaches it quickly. Her summon effect is also one of the best healing spells in the game.


Golem's sprite.Golem

Location: Buy at the Jidoor auction house after the Magitek Research Facility is destroyed.
Attack: Earth Wall. Neutralizes an amount of physical damage equal to the caster's HP.
Spells taught:
  1. Safe- Requires 20 Magic Points. Increases one ally's physical defense.
  2. Stop- Requires 20 Magic Points. Prevents one enemy from making any moves.
  3. Cure 2- Requires 20 Magic Points. Restores a moderate amount of HP to one ally, or does moderate damage to one undead enemy.
Level-up bonus: +2 Stamina

Golem is a somewhat useful Esper who can be bought at the auction house in Jidoor for some reason. His summon effect is pretty cool, and he has some useful and interesting spells available. He first appeared in Final Fantasy V, and has gotten a more mechanical appearance to fit with this game's steampunk theme. However, he hasn't appeared since this game.


Zone Seeker's sprite.ZoneSeeker (Zone Seeker)

Location: Buy at the Jidoor auction house after the Magitek Research Facility is destroyed.
Attack: Wall. Increases all allies' magic defense.
Spells taught:
  1. Rasp- Requires 5 Magic Points. Lowers one enemy's MP.
  2. Osmose- Requires 7 Magic Points. Lowers one enemy's MP, and increases the caster's MP by an equal amount.
  3. Shell- Requires 20 Magic Points. Increases one ally's magic defense.
Level-up bonus: +1 Magic Power

Zone Seeker is an enigma. What is he supposed to be, and why is he called "Zone Seeker?" Anyway, he's a very fast teacher of some moderately useful spells, but his summon is pretty useless. Oh, well. He still looks cool, at least. BTW, although Zone Seeker hasn't appeared before or since FFVI, Zalera, a boss in Final Fantasy Tactics, looks almost exactly like him.


Fenrir's sprite.Fenrir

Location: One of the kids in Mobliz gives it to you after you defeat Phunbaba for the first time.
Attack: Moon Song. Creates illusory images of all party members. For more information, please see "Shadow Edge" in Shadow's profile.
Spells taught:
  1. Warp- Requires 10 Magic Points. Automatically escape from a battle or dungeon.
  2. X-Zone- Requires 20 Magic Points. Casts all enemies into the X-Zone.
  3. Stop- Requires 34 Magic Points. Prevents one enemy from making any moves.
Level-up bonus: +30% MP

Not much to say about him, really. He was probably killed by Phunbaba, since Phunbaba was carrying his Magicite and dropped it after you beat him for the first time. He's the only Esper who teaches the X-Zone spell, which is cool simply because it's a good substitute for Doom in the Vanish-Doom trick, only better-looking. Plus, I love wolves, so I'm naturally biased towards Fenrir. In Norse mythology, Fenrir was one of the two sons of the trickster god Loki, in the form of an enormous wolf. He was bound in a forest of iron trees by an unbreakable fetter, but will break free at the end of the world and devour Odin in the final battle of Ragnarok.


Palidor's sprite.Palidor

Location: The beach on the island where Celes woke up, after you've gotten the Falcon.
Attack: Sonic Dive. Makes all party members untargetable, then causes them to do a powerful diving attack at the end of the turn. However, whenever I use it, the jump attack part never happens, leaving the game in a perpetual stalemate and forcing me to reset.
Spells taught:
  1. Haste- Requires 5 Magic Points. Increases one ally's speed.
  2. Slow- Requires 5 Magic Points. Decreases one enemy's speed.
  3. *Float- Requires 20 Magic Points. Makes one ally float above the ground, rendering them immune to ground-based attacks.
  4. Haste 2- Requires 50 Magic Points. Increases all allies' speed.
  5. Slow 2- Requires 50 Magic Points. Increases all allies' speed.

Another rather bland Esper. His speed-altering spells are quite useful, but I've had some problems with his summon, so I wouldn't rec­ommend using it. But you might have better luck with it than me. His Japanese name is "Quetzali," a type of tropical bird.


Starlet's sprite.Starlet

Location: In Owzer's secret room after you defeat Chadarnook.
Attack: Group Hug. Heals the whole party.
Spells taught:
  1. *Cure- Requires 4 Magic Points. Restores a few HP to one ally.
  2. Regen- Requires 5 Magic Points. Enables one ally to regenerate HP each turn.
  3. Remedy- Requires 5 Magic Points. Removes all negative status effects except Zombie from one ally.
  4. *Cure 2- Requires 7 Magic Points. Restores a moderate amount of HP to one ally.
  5. *Cure 3- Requires 100 Magic Points. Restores a large amount of HP to one ally.
Level up bonus: +2 Stamina

Like Golem and Zone Seeker, Starlet's Magicite was for sale at the Jidoor auction house. It was purchased by a wealthy art collector named Owzer, who eventually felt a need to have a painting of Starlet done. After inviting several artists over, he heard about Relm Arrowny and sent one of his servants to get her, then put her to work on the painting. Unfortunately, when the painting was complete, the presence of the Magicite attacted the demon Chadarnook, who possessed the painting, as well as almost all the other paintings in the house. Fortunately, the party managed to defeat Chadarnook and free the painting. Owzer then gave them the Starlet Magicite as a reward. Starlet is one of the best Espers in the game, with extremely fast teaching rates for some excellent spells and a powerful healing summon effect. She doesn't appear in any other Final Fantasy games, unfortunately.


Phoenix's sprite.Phoenix

Location: Phoenix Cave. (Pretty obvious, when you think about it.)
Attack: Rebirth. Revives all dead allies and restores 1/4 of their maximum HP.
Spells taught:
  1. Life- Requires 10 Magic Points. Revives one dead ally or instantly kills one undead enemy.
  2. *Fire 3- Requires 34 Magic Points. Heavy fire-elemental damage to one enemy.
  3. *Cure 3- Requires 50 Magic Points. Restores a large amount of HP to one ally, or does heavy damage to one undead enemy.
  4. Life 2- Requires 50 Magic Points. Revives one dead ally with full HP.
  5. Life 3- Requires 100 Magic Points. Enables one ally to automatically revive after death once.

Phoenix is the object of Locke's longtime quest to bring his fiancée Rachel back from the dead. Unfortunately, when he finds it, it's badly cracked. But it still has enough power to bring Rachel back long enough to tell Locke to live and look forward instead of back. She then uses the last of her strength to restore Phoenix to its full power. Although Phoenix teaches its spells extremely slowly, they're worth it- Phoenix is the only Esper to teach Life 2, and one of only two with Fire 3. It first appeared in Final Fantasy V and in every game after up to Final Fantasy IX. This is the only game in the series where Phoenix doesn't attack enemies with fire in addition to its resurrection ability.


Ragnarok's sprite.Ragnarok

Location: Weapon shop in Narshe. When the old man offers you a choice between a sword or a stone, choose the stone.
:Attack: Metamorph. Turns an enemy into an item.
Spells taught:
  1. Ultima- Requires 100 Magic Points. Massive non-elemental damage to all enemies.

Ragnarok is another Esper without much story. I mean, you just get it from an old man in a weapon shop. IMO, the Ragnarok Esper isn't that great. Sure, it has Metamorph, but Metamorph is way overrated, seeing as you can get most of the items you can morph enemies into at the COlosseum or from shops. Sure, it teaches Ultima, but so does the Paladin Shield, and the Paladin Shield has numerous other benefits, as well. I'd just take the sword and not look back.


Tritoch's sprite.Tritoch

Location: Cliffs north of Narshe in the World of Ruin. Must defeat him first.
Attack: Tri-Dazer. Mixed Fire/Ice/Thunder-elemental damage to all enemies.
Spells taught:
  1. *Fire 3- Requires 100 Magic Points. Heavy fire-elemental damage to one enemy.
  2. *Ice 3- Requires 100 Magic Points. Heavy ice-elemental damage to one enemy.
  3. *Bolt 3- Requires 100 Magic Points. Heavy lightning-elemental damage to one enemy.
Level-up bonus: +1 Magic Power

Tritoch is another Esper who is very important to the plot. He's the frozen Esper that Terra, Wedge, and Vicks were sent to capture in the Narshe mines. Later, he's moved to the hills north of Narshe, and a battle is fought to protect him from the Empire, after which Terra communes with him again, unlocking her Esper powers. Tritoch doesn't have any more significance until the World of Ruin, where you can fight him in order to release him from his icy tomb. He's an extremely useful Esper, being one of the only sources for Level 3 spells in the game, and the ONLY way for anyone to learn Bolt 3, period. However, his summon is extremely risky, due to the fact that it's multi-elemental, and all three of its elements are commonly absorbed. But he's still a good Esper, and easy to acquire.


Terrato's sprite.Terrato

Location: In the eye of the bone carving of Umaro's cave. Taking it causes Umaro to attack you.
Attack: Earth Aura. Heavy earth-elemental damage to all ground-bound enemies.
Spells taught:
  1. Quake- Requires 34 Magic Points. Heavy earth-elemental damage to all ground-bound enemies and allies.
  2. Quartr- Requires 100 Magic Points. Lowers all enemies' HP by 75%.
  3. W Wind- Requires 100 Magic Points. Reduces the remaining HP of all enemies and allies by 94%. Never does fatal damage.
Level-up bonus: +30% HP

If you want a complete spell list, you'll need Terrato, since all of his spells are unique to him, and there's no other way to get Quake or W Wind. The HP bonus is pretty nice, too, but I don't really notice the level-up bonuses much. Maybe it's just me, but I think it's kind of interesting that two of Terrato's spells are self-destructive. BTW, in the Japanese version, Terrato was called Jormungand. Jormungand was Loki's son and Fenrir's brother. He was a great sea serpent that circled the entire world, with his tail in his mouth. At Ragnarok, he will be slain by Thor, but Thor will then succumb to Jormungand's deadly poison. Based on that story, I must wonder why Terrato doesn't have any poison spells. It would certainly fit him...


Alexander's sprite.Alexandr (Alexander)

Location: Examine the throne in Doma Castle after defeating Wrexsoul.
Attack: Justice. Heavy holy-elemental damage to all enemies.
Spells taught:
  1. Remedy- Requires 7 Magic Points. Removes all negative status effects except Zombie from one ally.
  2. Shell- Requires 10 Magic Points. Increases one ally's magic defense.
  3. Safe- Requires 10 Magic Points. Increases one ally's physical defense.
  4. Dispel- Requires 10 Magic Points. Removes all status effects, negative and positive, from one ally or enemy.
  5. Pearl- Requires 50 Magic Points. Heavy holy-elemental damage to one enemy.

Alexander has good teaching rates for the very useful Remedy and Dispel spells, and is the only Esper to teach Pearl. Not only that, but his summon is one of the few definite ways you can do holy-elemental damage. So, yeah, he's useful. He later appears in Final Fantasies 7-9, in 7 and 8 as a holy-elemental summon and in 9 as the guardian of the city of Alexandria. He might be named after the ancient Greek conquerer Alexander the Great, although that doesn't explain why he's a freakin' robot.


Odin's sprite.Odin

Location: Examine the statue in the throne room of the Ancient Castle.
Attack: Atom Edge. Instantly kills all enemies.
Spells taught:
  1. Meteor- Requires 100 Magic Points. Heavy non-elemental damage to all enemies.
Level-up bonus: +1 Speed

Like Maduin and Tritoch, Odin has a lot of story. During the War of the Magi, he fought alongside the humans. A human queen fell in love with him and planned to confess her love when the fighting was over, but unfortunately, they were both petrified before this could happen. Odin was introduced in Final Fantasy IV and appears in every Final Fantasy up to FFIX. For mythological information on Odin, click here.3


Raiden's sprite.Raiden

Location: Take five steps south from the left throne in the Ancient Castle, then examine the Queen's statue.
Attack: True Edge. Instantly kills all enemies. Has a higher success rate than Atom Edge.
Spells taught:
  1. Quick- Requires 100 Magic Points. Enables caster to act twice per turn.
Level-up bonus: +2 Vigor

Raiden is a stronger version of Odin, strengthened by the Queen's love. However, he does have some flaws. For example, if you want to get Meteor without fighting the eight dragons, you'll have to hold off on upgrading Odin for a while. In addition, Odin is the only Esper to boost Speed on level-ups, so again, if you want to boost Speed, you'll need Odin. But otherwise, Raiden is a good Esper, teaching the bad-ass Quick spell and with a souped-up Atom Edge. Still, I tend to stick with Odin until I've gotten Meteor on at least one character.


Bahamut's sprite.Bahamut

Location: Defeat Doom Gaze.
Attack: Sun Flare. Non-elemental damage to all enemies.
Spells taught:
  1. Flare- Requires 50 Magic Points. Heavy non-elemental damage to one enemy.
Level-up bonus: +50% HP

The great king of dragons, you might have already seen him in action if you've gotten lucky with Setzer's Slots. One of the best Espers in the game, IMO. Teaches a very useful spell, has a good level-up bonus, and a powerful summon attack to boot. But then, I'm a major dracophile4, so it could just be that aspect of me talking. Bahamut has appeared in almost every Final Fantasy game as an extremely powerful summon- THE most powerful, in fact, in the fourth and fifth installments. Lately, though, he's only been the penultimate- to Crusader in this game, Typhoon and Knights of the Round in FF7, Eden in FF8, Ark in FF9, and Anima and the Magus Sisters in FF10. He's still generally among the best summons in any given game, though. Hail Bahamut!


Crusader's sprite.Crusader

Location: Defeat the Storm Dragon, Red Dragon, Ice Dragon, White Dragon, Blue Dragon, Dirt Dragon, Gold Dragon, and Skull Dragon.
Attack: Purifier. Massive non-elemental damage to all enemies and allies.
Spells taught:
  1. Meteor- Requires 10 Magic Points. Heavy non-elemental damage to all enemies.
  2. Merton- Requires 100 Magic Points. Massive fire/wind-elemental damage to all enemies and allies.
Level-up bonus: +50% MP

An Esper composed of three separate beings, it was sealed away by eight dragons during the War of the Magi for unknown reasons- possibly due to its sheer destructiveness. I wouldn't recommend actually summoning it, due to the fact that it's just as harmful to you as it is to the enemy, but it's definitely a good idea to equip it. Its MP bonus is a must for any would-be mage, and it teaches Meteor ten times as fast as Odin, and it's the only Esper to teach Merton, the most powerful elemental spell in the game. Too bad Merton is just as self-destructive as Crusader itself...but them's the breaks. Definitely a fit reward for beating all eight dragons!


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Comments? Suggestions? Feel free to mail me!

1. Indian as in from India, not as in Native American.
2. Yes, Maduin's attack is called Chaos Wing, despite the fact that he doesn't have wings. Strange, yes, but I've come to expect things like that in RPGs.
3. Some might consider my falling back on an external link to give information on Odin a cop-out. But, well, you try giving mythological information on Odin in one sentence!
4. Dragon-lover.